Tag: Game UX Summit ’18

Game UX Summit ’18 | Evolution of a Role: UX and UI Tech Design – Halldorsson, Ash, and Lukins

Jami Lukins, Technical UI Designer, Bungie Jennifer Ash, UX Designer, Bungie Orvar Halldorsson, UI/UX Director, Bungie Evolution of a Role: UX and UI Tech Design Discipline roles within UX have shifted considerably over the last few years. Bungie has not only changed its development process over the last 3 years, but also role responsibilities within […]

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Game UX Summit ’18 | We don’t Have Time for UX – Developing Tools in a Fast Paced Environment

Laura Teeples, Workflow UX Designer, 343 Industries We Don’t Have Time for UX – Developing Tools in a Fast Paced Environment Designing new game development tools with usability in mind can be a challenge, especially when your users always seem to be too busy to work with you. Tight deadlines and packed schedules only further […]

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Game UX Summit ’18 | Using User Experience Research Tools for Educational Games – Kalmpourtzis

George Kalmpourtzis, Principal Designer, Infinitivity Design Labs Using User Experience Research Tools for Educational Games A common challenge of teams that work on educational gaming is that stakeholders do not share the same objectives, priorities and vision about the final result. Educators tend to focus on learning aspects and evaluation of the delivered games, while […]

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